Melbourne Event Details
Dates of operation Patient 0: October 31st 2012 to January 27th 2013
Times of operation:
- Monday 6pm to 10pm
- Tuesday 6pm to 10pm
- Wednesday 6pm to 10pm
- Thursday 6pm to 10pm
- Friday 6pm to 12pm
- Saturday 10am to 12pm
- Sunday 10am to 10pm
Note: Mondays & Tuesday will not be available for bookings in January.
Games will be between 1 and 1.5 hours
- Team crossover: The path teams take is 100% linear so no team will encounter another
- Location of operation: A 10,000 sq Meter Building in the Northern Suburbs of Melbourne
- How to get there: There is ample parking to drive, Train station is in zone 2 of the Cragieburn line
- Dates of Information release: All operation specific information will be released on the G.A.P.S website.
Access will be granted early in October.
Once players have successfully booked their playing time they will receive an employee orientation pack. From this point on players take on the role of a new recruit in the employ of Grey Area Protective Services (G.A.P.S.), the largest standing private mercenary army in the world. Players will also receive their RFID card and information required to access the G.A.P.S. website in order for the game to begin.
After going through the G.A.P.S. orientation videos, players will be given their mission brief, of what where, when, and why and be given access to G.A.P.S. online data base of mission intelligence files. In order to be appropriately briefed about the upcoming mission information, it is strongly advised that players spend at least some time familiarising themselves with this.
Zombies Don`t Care For Fashion
As a G.A.P.S. officer and not an army soldier, players will have the chance to purchase GAPS authorised uniforms which they can fully customise for the mission ahead. After all if you’re a total badass, you need to look the part. However, a word of warning to the fashionista player. The game doesn’t pause due to wardrobe malfunctions. Zombies will still get you and your team will most likely laugh at you.
Command Post Scrambles
After learning as much as they can about the mission and getting kitted out to look the part, players arrive at the site of conflict, and quickly realise that things aren’t going as smoothly as advised. The forward command post is in a state of scramble, trying to secure the area, as they’ve lost contact with Alpha Team, who breached the facility first. After the initial entry into the facility, players will be tooled up with their GAPS standard issue M4 carbine assault rifle and given an on sight mission brief bringing them up to speed with the operation that is unfolding around them, and finally given any additional equipment that is required before they start.
Haven to Hostile
The players then enter the facility, a completely hostile environment. A fully controlled set with each section specifically lit for maximum impact, and a full sound design playing through the entire facility. Whilst making their way through the labyrinthine facility of The Lazarus Project, players will have to neutralise any hostiles in the area, interact with NPCs, extract any and all research materials and find the grizzly remains of Alpha Team.
Badass or Cohesive Unit?
Inside the facility the players are the ones in total control over the experience they have. Anything from big dumb shoot’em up fun, to a nail biting white knuckle survival horror experience. The more time players invest in the research, the more immersive the experience will be once the physical mission starts. This is a real life game. Think you can sprint around like you do in COD, well you’d better have put the road work in. You will be stressed, you will be pushed, you will play as a team. That can be a cohesive unit of badass killers with a clear hierarchy or a group of 6 hard boiled mercenaries who are out for themselves. Most importantly, you will need to shoot straight. As you already know, only one in the head, makes the dead stay dead.
Patient – 0. A real life multiplayer first person shooter role playing game. What happens is entirely up to you, if you’re ready?
- IRL Shooter